They will disappear after the recovery cooldown or after picking them up if you don't use the Persistent Throwable Weapons mod, just like the vanilla game. Left it enabled/visible so that the mod is compatible with other mods like Persistent Throwable Weapons and so that the knives/weapons don't disappear after being thrown. You probably need cybercmd for compatibility with redscript.ĭon't mind the recovery circle, it doesn't affect the mod. (e.g REDMod: Usage - Cyberpunk 2077 Modding, Cyberpunk 2077 - REDmod Tutorials: Episode 1) There are countless guides on the internet. Should look like this: \Cyberpunk 2077\mods\BetterThrowingWeaponsĭeploy your mods and launch the game with whatever you're using. Unzip its contents and drop it in your game's root folder. You can find a redscript version of the mod here: Better Throwing Knives and Weapons - Update 2.0 PL - Redscriptĭownload the mod. Throwing Axes: These do the most damage, fly the shortest distance, and have a medium throwing speed. They lightly stagger opponents and also benefit from added damage during a sneak attack. Throwing weapons reload instantly without picking them up and/or won't force equip your next weapon if you spam throw. Throwing Knives: These are the fastest to throw, do weak damage, and fly at a medium distance.
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